Just imagine a reality TV show about sculpting. Imagine there’s no back biting born of cut throat competion, none of the false and frenzied drama that’s become the standard fare of reality TV programming. Instead, the focus is on the artists—an incredibly talented team of sculptors traveling the world. The focus is on their work—masterpieces packed with whimsey and mystery, created, for the most part, in less than a day. Imagine that and you’ve got Carvers, a special airing on the SyFy Channel on March 4th. Read More
When Derek Kinzett studied Art & Design at Wiltshire College, the armatures in his sculptures possessed so much detail, he was reluctant to cover them. Imagine! All that wonderful wire covered with clay! An innovative designer, he found a way to work with wire that suited his sensibilities. His choice of material, chicken wire, is remarkable in itself, but more remarkable is the detail in Derek’s work. These are life sized figures, and you’ll find them in parks and gardens throughout Great Britain. Some celebrate quiet moments, while others celebrate the whimsey of the human spirit. Read More
Sculptclub.com exclusive premier of Jamie Salmons latest work, “FIST”.
Jamie Salmon is an established artist that has gained much public recognition for his amazing hyper-realistic sculptural work’s that brings to bear incredible sculpting skill and calls upon the most current materials and techniques to capture staggering likenesses and realism to captivate the viewer and amaze them with the staggering final results.
We wanted to make sure that everyone knew the newest version of ZBrush has been released. This is known as ZBrush4R6 and is a free upgrade for all of those that already own a copy of ZBrush. All you need to do is visit your ZBrush4R5 folder and run the ZUpgrader application to update to ZBrush4R6.
For those of you that have already updated to ZBrush4R6 make sure you are running ZBrush4R6 Service Pack 2. You will know this by launching ZBrush and looking in the top left corner, it should say ZBrush4R6 P2 if you are running ZBrush4R6. If you are not all you have to do is run the ZUpgrader application in the ZBrush4R6 folder.
There have been some really great additions to already exsisting features but the big add is the new automatic remesher called ZRemesher. This remesher does a great job of following the sculptural flow and makes the DynaMesh to ZRemesher workflow work for just about anything.
Check more information out HERE
Enjoy, from all of us at
Hyperrealism stuns us, but Sam Jinks’ work does more than stun our senses. It haunts us. Rooted in high resolution photography, the hyperrealists give us works of bold clarity and magnificent detail, most often larger than life. Not Sam Jinks. Read More
Make no mistake, Pierre Matter’s work is not Steam Punk. Despite the cogs and gears, pistons and pumps, these are not the mechanized beasts of a mythical, steam driven era. Integrated circuits, fluted cables and wire networks offer proof that Pierre is focused on the future, yet deeply rooted in the now. These are cautionary creatures, the work of a man profoundly concerned about the extravagances of our time. Admittedly influenced by the worlds of Giger, Jodorowsky, Jules Verne, and TinTin, Pierre Matter draws inspiration from the “conflict between science and nature that could destroy the biosphere, or perhaps save it.”
Beth Cavener Stichter’s work touches the heart and the mind. There’s an undeniable intelligence to her work, in the way she marries the title to the subject. This marriage of mediums, soft clay and hard words, is as perfect and painstaking as the process. Read More
Ptolemy Elrington’s creatures speak for themselves—they are stunning assemblies, intricately detailed. But Ptolemy’s choice of materials is equally remarkable. His dragons and dragonflies, fish and fowl are, for the most part, made from hubcaps! “All the hubcaps,” he states, “are found, usually on the side of the road, and therefore bear the scars of their previous lives in the form of scratches and abrasions. I believe these marks add texture and history to the creatures they decorate, and so choose not to fill, overpaint or alter them in any way.” Read More